Gaming Auld Days
Tuesday, January 02, 2007
Overview
Gaming was part of my life and had left behind. A gaming friend's blog, reminded me about the old times. So I want to write something about myself, who knows, maybe someone who's reading this blog entry, might have met me long time ago in online gaming.
Story
11. phantomd - FEEL's professor. His accuracy is beyond godlike but it took 15 seconds for him to shoot lol.
PhantomD (usually phantomd) was a possible schizophrenic and marginally retarded 20-year-old man in the non-fiction At Large: the Strange Case of the World's Biggest Internet Invasion. I started using this nickname after selling my Gunbound account on Ebay. The initial reason of selling the account was to quit the game, apparently I failed to and was addicted to its technical mastery.
Gunbound
What is Gunbound?I discovered some guides online which explained the methods of increasing shooting accuracy, I was not satisfied with them as they are deduced from empirical findings. I spent some time to relearn my algebra and trajectory, started off with GNU Plot, and created a set of high accuracy tools for formula deduction.GunBound is a turn-based artillery game similar to the popular Worms series and the genre defining Scorched Earth. GunBound is a two-dimensional ballistics-simulation game. In GunBound, players are assigned to opposing teams that take turns firing at each other with their tanks (called "mobiles" in GunBound parlance).
I created a set of formulas and guides, contributed to the community, joined the No. 1 guild - ㅋㅌㅌㄴ, won the KL championship and ended my Gunbound journey after that.
My way of formula deduction was a secret. No one could write and publish accurate formulas (an almost 100% hit-rate like an aimbot) as many as I did in the shortest time and you hardly find people discussed about the game from technical point of view - calculation, gravity, mass, etc. The said high accuracy tools were plotting tool written in C# and formula/indexes "on-the-fly" generator written in Java.
Some people called me professor, some called me nerd, and some called me cheater. But whatever it is, these are the few things I learned from the game:
- Champions do not become champions when they win the game, but in the hours, weeks, months and years they spend preparing for it.
- Thinking out of the box is a must-do in order to make an impact to your current situation
- It is boring to be a regular player
MapleStory
What is MapleStory?MapleStory is a free, 2D, side-scrolling Massively Multiplayer Online Game developed by the Korean company Wizet.
In the game, players defend the "Maple World" from monsters and develop their character's skills and abilities, as in typical role-playing games. Players can interact with others in many ways, such as through chatting, trading, and playing minigames. Groups of players can band together in "parties" to hunt monsters and share the rewards. Players can also band in a guild to interact more easily with each other.
MapleStory is a boring MMORPG which I dived into after quitting Gunbound. You can't apply physics and mathematical knowledge into it as compared with Gunbound as they are two totally different game.
I had a college mate to accompany me in this game, a programming freak as well, Kah Yin (aka Ava). I named myself Rivera (still known as PhantomD in the community due to my previously established reputation) and played as a female Page, a rare character class.
I quit this game and online gaming entirely before my final year second semester started, I was the highest level Page in South East Asia.
These are a few things I learned in this game:
- Diving into a game by taking advantage of its current market conditions
- Creating blue ocean, making competition irrelevant, e.g. doing something rare
- Winners do not do it alone but do as a team
Labels: game, gaming experience, gunbound, maplestory





